A long time ago, during the times of our ancestors, Frostfall was a magnificent city with exceptionally skilled weaponsmiths. They were the greatest weaponsmiths in the land, forging metals exceptionally well. It was one day that Zir noticed that they rivaled even his perfection and so, some say, in a rage of jealousy smote the town into burning rubble.The smiths were forced to flee. Those few who survived the Divine onslaught fled into the Winter North Mountains and lived there for many generations in the harsh winters that lasted year round. Many died during that time. Many years later the savages they had become walked out of the mountains as Barbarians. They had learned to forge with Bone and Pelts, and had forsaken all that was metal; partly out of necessity, partly out of pride. If the Great Lord Zir had decreed they could no longer use metal, then they would not. They would once again become the elite fighting force they were without the use of metal. They were Barbarians and had learned to be tough, respect death and fear nothing.
It was a time of great hardship to learn to forge with materials other than beaten metal. The great Barbarians emerged from the snowcapped peaks with axes made of various bone, hammers crafted out of evergreen tree and hunk of rock, and other assorted and scavenged weapons. The only weapon they refused to use, despite its makeup, was that of a sword. Those faithful to Lord Zir used a sword. Today the Barbarians respect Zir as any other Immortal. In honor of our ancestors and Zir, we do not use or wear metal items. There have been a few that have risen up and proven themselves having given homage towards the ancestors and been granted the use of swords.
During this time of hardship, the healers of this tribe of savages that would eventually become Barbarians all died away. In the necessity of hunting and for men and women to bear offspring, they attempted to cheat death and failed. They learned there is no way to cheat death. To honor our ancestors and their trialed failures, we as Barbarians face death as they learned to. Respect it, fear it, and learn from it. The bravest of souls learns to face his fears. The best of warriors will learn to hunt and fight without the need for magical resurrection of his soul. He will learn the right tactics and techniques to be efficient without that need.
Here's the Charter and WILL be followed by all members. Punishment for not following it can include loss of guild axe, loss of guild mount, higher guild level requirements to use purchased guild items, among other things, including the possibility of being removed from the guild.
Ranking System -
It was during the harsh times that men became beasts and ate like animals, devouring the raw meat of their prey. Even when they emerged from the darkness they remained beasts, keeping the title as an honor. It was then decided that you had to give much to the guild to get anything from it. Hence emerged the ranking system.
This system is designed to assess and reward ("rank") appropriate role-play, spirit and guild participation. It is highly recommended by all that enter the guild to participate in this system.
Unique Titles -
Unique titles will be given to those that have gone through the ranking system after completing the rank of Beast Master. This is part of the reward of going through the system. Those that do not go through the ranking system will be given titles ONLY if they show they deserve it through other means. Such a way may be by significant recognition. Showing you are a true Barbarian in your actions, seen by the Guild Officers (GO) and they recommend you receive the title for such actions.
Metals -
Barbarians, in honor to our ancestors and to Lord Zir, do not use or wear metal items. Metal armor is not needed. The bone armor of the guild is quite comparable to any metal armor. Many before you have managed successfully without the use of metal armor, so can you.
Weapons -
The primary weapon of the guild is that of the two handed axe. There are a few one handed axes available but they are few. Swords, in honor of our ancestors, will not be used unless they are gifted by the immortal that you follow. These are given because you have earned them. That is why they will be allowed. You earned them by being a good member of that temple and thus a good Barbarian. The ancestors have been honored.
Resurrections and Healing -
Healing. The act of being restored by raises from death or just the return of your health is allowed without a limit on the number you may receive during any time.
Resurrections. The act of being fully restored to life with the use of magic and runes is allowed ONLY twice in a single OOC week. This goes for rezz's that you ask for or that are offered to you. There will still ONLY be two in a week. There are situations in which you may take these Rezz's, and they are:
-Lag Demon. If you are hit with Lag Demon lasting 30 seconds or longer that results in your death you are allowed to get a rezz, as long as it is within your two per week.
-If you are over 95% towards your level, you may use a rezz for this situation.
-If you have a special case you feel is worthy of exception, take it up with the GM or a GL that is there. If there is not one there to hear your case, DIE.
You may bring it up to them later in case the same situation should occur again. When using your two resurrections for the week, you must be able to pay for them. All rezzes MUST be paid for, regardless of who performs the service. If you are unable to pay for the rezz, DIE. The following should be followed for payment on rezz's: Bronze 200 gold, Silver 6000 gold, Gold 12000 gold, Platinum 20000 gold, Diamond 40000 gold, and Adamantine 60000 gold.
Enchantments and Armor Hardening-
When receiving enchantments from someone within the realms for assistance in your hunting, you should pay them for their knowledge and time. The going rate is 500 gold per level of enchant for weapon enchants. Armor hardening will be treated in the same fashion, 500 gold for each piece of armor that is magically hardened.
Honor and Respect-
The whole system the smiths survived is that they instituted a rigorous system of honor and respect. Regardless of race, religion, creed, color, sex or persuasion, every individual was treated with respect until they proved themselves unworthy of a Barbarian's respect. Honor is more important then death or killing to a Barbarian.
Honor and respect of your elders, no matter guild or immortal worship is mandatory. If it is deemed you break this rule by a meeting of the guild leadership then punishments as stated before can and will be put in use. This rule is very important, especially when towards a guild mate, and punishable by removal from the guild.
Tithing-
All Barbarians will tithe at least 10% to the guild at all times, unless unable to do so because guild level and land level are equal.
Selling of Guild Items-
No Guild item is to be sold to anyone outside the guild under any circumstances.
Guild Leadership-
While the Barbarian's were a tribe, they had become an extended family from one to the other. There was a father figure at the head of this family. The father had held ultimate law over the tribe with uncles and journeymen to help him rule by speaking his law and making sure it was followed.
When a problem arises within the guild, bring it to the attention of the Guild Leadership. The Guild Lieutenants know the word of the Guild Master and speak for him. What the GM says is law unless it is overruled by the heavens. Remember though, the guild is your family. Treat it as such, respect it as such, and it will reward you as such.
A NOTE FROM THE FIRST GM: When this guild was first created in the lands of Terris, I found my calling, and it was my choice to move from the Warriors Guild to this grand and magnificent building. It was but a building at first. It was 3 days after the guild existed that Jupiter was named our patron and announced that an election would be held for the first GM of the Barbarian's Guild. I ran against Varius and Cerberus, and a few others who are long gone. Narrowly I defeated my first two Guild Lieutenants, but I was not ready to be GM. I had never held a position of leadership before and was nearly overwhelmed. I had no idea where to begin or what to do and it was that which Jupiter told me, "This is yours, and the Barbarian's guild, I am here to guide you in whatever you choose to do. It is the First GM's choice to choose a direction for the guild, and so you have been tasked with that job." So it was that I took these words and found a vision of what I wanted the perfect guild to be. I held my first guild meeting that next weekend and put all of the tenants in this charter to vote. Each of the items above won unanimously, and so the way of life, this guild became a unique entity in the land of Terris. This guild has grown strong and proud, and I am honored to have been your First GM. "BARBARIANS, FOREVER!"
Mottled Beast-Lord Thaak.
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